NewDawn

Embrace your animalistic roots

New Dawn Territory

New Dawn's territory is quite removed from the other packs, the closest being Salsola and Inferni, both barred from New Dawn by the immense natural barrier of the Halycon Mountains. New Dawn is located in one of the Northern most areas of 'Souls land and is comprised in nearly equal amounts of four different types of terrain. North is the virgin forest of Glen Eyrie which serves as the bread basket for the pack, supplying a plethora of wild game to hunt. To the East, the beautiful expanse of the Sunrise Meadow boasts many species of wild flowers. In the South, the Halycon Moutain range rises up, and after a good hike one can find the ethereal Avalon, a valley hidden in the mountains and the birthplace of the Pictou River. Lastly, in the center of it all is The Den, the large cavern that the New Dawn members call home.

This territory was chosen not only for its beauty, but for it's location; it is set as far away from the human cities of Nova Scotia as possible. However, humanities touch cannot be completely evaded, for like a scar Highway 104 cuts through the center of the territory. Yet even this stretch of concrete has begun to be reclaimed by the ground, and is hardly recognizable as a road at all in some spots.

The Den

The Den
Maps:N/A
Photos:1, 2
Credit:Nat

The Den is located centrally in New Dawn's territory, right where the ground goes from relatively flat to rocky and uneven at the beginning of the Halycon Mountains. Here within the foothills a cavern exists having been formed millions of years ago and once being the mouth of a lava tube. The entrance to the cavern is decorated naturally by ferns, lichens and moss which extends deeper into the cave and drying out creating a fuzzy carpet of sorts over the hard rock floor. It is dry, cool in the summer, warm in the winter, and can house the whole pack communally.

The Den Details

Alcoves: The walls of the cave den have naturally occurring alcoves that have been worn smooth by water or the hides of animals who once resided there. These alcoves are perfect for one or several wolves to sleep in, and afford a little privacy.

Glen Eyrie

Glen Eyrie
Maps:N/A
Photos:1, 2
Credit:Nat

Glen Eyrie is New Dawn territory's largest green space and is the best place to find large game such as deer and elk and the occassional moose. It is a younger forest so the trees are passable the underbrush sparse rather than thick. On sunny days the floor is always dappled and the forest is never quiet due to the multitude of song birds that live there

Glen Eyrie Landmarks

Deer Lake: In the center of Glen Eyrie is a small lake fed by one of the streams running down from the mountains. It is called Deer Lake, for it is here that most of the forest's prey species congregate.

Aelcrest Shore

Aelcrest Shore
Maps:N/A
Photos:1, 2
Credit:Nat

Aelcrest Shore is made up of both sandy and rocky beaches. In some places the waves kiss the shores and in others they beat them mercilessly. In the calmer spots it is a great place to try to catch fish within the surf. The cry of gulls is constant in the breeding months, but in the winter the beach becomes cold and silent.

Aelcrest Shore Landmarks

Dragons Teeth: On the Southern tip of the shore, a quarter mile out to sea, three large rocks jut out of the ocean. These rocks serve as a nesting ground for local puffins and are stained white by their droppings. Therefore, the rocks have been named Dragon's Teeth. At the very end of Aelcrest Shore is the beginning of Aisiag Shoal, a sandy strip of land that continues southeasterly into Ichika no Ho-en territory.

Dagger Caverns

Dagger Caverns
Maps:N/A
Photos:1, 2, 3
Credit:Nat

Dagger caverns are just to the south east of The Den, however it is very difficult to reach them for the terrain is uneven and treacherous. If one does manage to get to the caverns however, they will not find anything less treacherous within. The open mouth of the caverns quickly dwindle to pathways barely large enough to fit through and that twist and turn. It is very easy to get lost inside and the skeletal remains of those who weren't lucky or smart enough to get out can easily be found littered throughout its various rooms.

Dagger Caverns Landmarks

Besides the entrance to the caverns there is one other room that is easy to get in and out of but still poses a risk. It is a room filled with stalactites hovering over the face of a glassy pool. One can get very disoriented in here because of the low lighting and optical illusion the pool creates. One can hear the constant sound of dripping water.

The main cavern and some of its branching alcoves are the home to a million plus bats! Be careful they don't fly into your hair!


Avalon

Avalon
Maps:N/A
Photos:1, 2
Credit:Nuki, Nat

Avalon, like its name sake, is ethereal in its beauty. Nestled within the mountains, it is an oasis amongst the rock and snow. Through this valley runs a river that was birthed of the same melting ice as the Pictou River to the south, yet runs towards Aelcrest Shore north easterly rather than south westerly to Salsola. Avalon is filled with sweet smelling flora and is glorious in the summer time. In the depth of winter however it is covered over by many feet of snow, and sometimes a mist hangs over it like a veil.

Avalon Landmarks

The Mist: A large waterfall bursts forth from the steep mountain and feeds the river running through Avalon. Here, a mist hangs constantly, and the roar of the water drowns out all other sounds. In winter time, this fall freezes and becomes like a glittering diamond against the rock face.


Little River

Little River
Maps:N/A
Photos:1
Credit:Nat

Little River is the only water source that makes it out of the mountains and through the territory ending finally at Aelcrest Shore. Because it is so centrally located within the pack lands, it is the most easily accessible for water at any given time. During the spring it is at its fullest, but still never gets more than six feet in depth. In summer is dwindles to to nothing more than a small stream, but never disappears. In winter, it freezes except for at its widest points. Where it comes out at Aelcrest Shore there is a mini delta where flora and fauna congregate.


Sunrise Meadow

Sunrise Meadow
Maps:N/A
Photos:1, 2, 3
Credit:Nat

Sunrise Meadow consists of a relatively clear expanse of land just south of the majority of Aelcrest Shore that is covered in wild grasses and flowers. While it is not completely open it is one of the best areas to get a view of Halycon Mountain peak in the distance. Here one can find smaller game such as rabbits, marmosets, and mice. Occasionally, whole herds of elk pass through to graze on the lush grass shoots. Sunrise Meadow, as its name suggests, is one of the best places to be for spectacular mornings. In the fall of 2013, the meadow caught fire and a good portion of it was burnt

Sunrise Meadow Landmarks

Highway 104: Sadly, a portion of the meadow's beauty is marred by Highway 104 cutting through its center. Because of the lack of trees in this area, here the highway is the most intact, and the land has yet to reclaim it.

Fire Scar: A large portion of the meadow, including the trees that outlined the beautiful field, suffered from a wild fire. The land is charred and the trees that once grew along the meadows boarders are charred husks. The scar runs along the western boarder of the meadow and partway into the adjacent forest.


Pictou River

Pictou River
Maps:N/A
Photos:1, 2
Credit:Nat

High up in near the crest of the mountains the snow and ice melt off and create one of 'Souls land's largest rivers, the Pictou. It is a very difficult hike to get to this place from the lower New Dawn territories, but it is not impossible. Here one can find the Pictou River beginning its journey south westerly towards Salsola and eventually the ocean. The terrain here is rough and treacherous, especially in the winter time, however, there is a small pass here that those with the knowledge of its location use as a short cut to get over the mountains rather then skirting along them down past Ichika no Ho-En.

Pictou River Landmarks

Secret Pass: There is a small pass cutting through the mountains that follows the Pictou River's downward journey, however it is difficult to find and treacherous to reach.


Medical Hut

Medical Hut
Maps:N/A
Photos:1
Credit:Sky

After becoming a member of New Dawn, Sky Rhiannon took it upon herself to fill a need in the pack that she saw. Secretly, she built a hut in a strong oak tree near deer lake. Sky saw that New Dawn did not have a proper place to store medical supplies and treat the injured and so the medical tree hut was born. It serves as both and infirmary as well as a safe haven in case of attack.


At the beginning of 2014 New Dawn was bursting at the seams and expanded north into the Black River reserve.

Evergreen Haunt

Evergreen Haunt
Maps:N/A
Photos:1, 2
Credit:X'tian

Nestled within the Black River Reserve, is a stretch of sprawling forestry known as the Evergreen Haunt. Deciduous trees are sprinkled throughout, changing colors through the seasons, but the ancients of the forest--the evergreens--remain steadfast and true to their nature, vast shades of ambient emeralds filling the viewer's eye all year round. Being situated so close the marshy landscape and the shore combined with a lack of wind makes for heavy low lying clouds and fog, making it easy for a travelers to get swallowed up by the quiet density of the woods here. Looming tree trunks are so tightly packed every which way, but if one simply follows their ears, they'll eventually be lead to the river.

Here, the water is a thick vein running down from the mountains, snaking through the territory to break up the greenery, and delivering nourishment of minerals and sediment throughout the watershed. When it rains, the river turns a brackish black, the flood waters surging up the banks and making it too treacherous to cross, but legend claims there is a pale King of the Forest roaming on the other side, a buck rumored to be just as old as the valley itself. Whether it be a phantom deer or something else residing on the other side, a true legend, or perhaps simple light play of the sun's rays filtering through the evergreen branches, one cannot argue the very real sense of being watched upon crossing the river.

Evergreen Haunt Landmarks

Cathedral ruins: Amongst the over grown trees of the Evergreen Haunt hides a cathedral of monumental and complex design. The architects clearly put a lot of thought into every detail, lining the walls with sculptures and engravings. Much of the floor is damaged from flooding. Outside a muddy graveyard with exposed bones (due to the flooding) adds to the eerie feeling of the territory.


The Bog

The Bog
Maps:N/A
Photos:1, 2, 3
Credit:Hannah

The Bog is an ever changing landscape. Beavers often use wood from the nearby forest to build dams that effect where the water from the webbing streams flow. The three current ponds were cultivated by the resident buck-toothed rodents. Some of these waters are brackish with an even mixture of fresh and salt water which makes for good fishing. This rich landscape of various wildlife, also feeds many moose. In the spring and summer these lands are extremely green and lush from the water fed to it from the mountains as well as the ocean. Rarely do the lands here freeze completely solid in the winter due to the near ocean but it’s not uncommon to see light snow cover and frost in the vegetation.

Wolves are advised not to drink the brackish water (which varies in salinity depending on the elevation), and to be watchful for hidden trenches and sand eels.

Bog Landmarks

Bracken creek: Bracken Creek breaks from the nearby river and in a wavy horseshoe pattern, flows all the way to the ocean. Many smaller streams branch off of the creek.


Cape Tormentine

Cape Tormentine
Maps:N/A
Photos:1, 2, 3
Credit:Sky

Just before the sand spreads out into dunes and beach, a section of grassy rock-land sports a coastal secret from the past. A small port community that fell victim to the times. Only ruins remain of the once bustling port settlement. Only three places remain standing; the old lighthouse structure, now a skeleton of it's former splendor, the old railway systems and station, barely standing on brick and stone, and the old Ferry Port. One boat still lingers in the docks, overgrown with sea life and rust. Many seals have turned this place into their breeding grounds. During the seal season, hundreds of animals can be found packed around the docks and beaches.

Cape Tormentine Landmarks

Lighthouse: Rusted and crumbling, this towering structure seems to beckon those to explore it. But skeletons of foolish wolves and coyotes who had come before little the first floor, having fallen through the rotten floors above.

Train station: Quickly abandoned, the train station feels eerie, as if there may still be a human sitting in one of the many benches, waiting for their train.


Sedna Islet

Sedna Islet
Maps:N/A
Photos:1, 2
Credit:Miyu

Unlike the inhospitable Dragon's Teeth further south, Sedna Islet boasts a flat rocky beach and sea caves. All but the largest outcropping are fully submerged during high tide, so explorers must plan carefully - but during low tide, the water ebbs away to reveal the stone prominences are connected by a land bridge as well as the system of caves. Seabirds are known to nest on the main islet, as it is free of natural predators (excluding the hungry Luperci who swim there). It is often a destination for daring young wolves who want to prove their courage in the treacherous grotto, or for sweethearts who want a romantic getaway apart from the mainland. The landmark takes its name from Sedna, the mythological mother of the sea and patron goddess of marine animals, who is purported to reclaim the stone crags with the ebb and flow of the tide.

One never knows what they might find among the rocks; a sun bleached skeleton, articles of clothing, weaponry from an unknown era, or even real pirate's gold, only the bravest swim out to the pillars off the coast.